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Sorted A-ZMonsters
Palace Skelm
AC 27
commonHumanoidSkelm
Lvl 8HumanoidSkelm
- AC
- 27
- HP
- 155
- Perc
- +15
- Fort
- +17
- Ref
- +16
- Will
- +15
- STR
- +6
- DEX
- +4
- CON
- +3
- INT
- +4
- WIS
- +3
- CHA
- +5
Speed25 ft
Actions
- fist +20 2d8+9 bludgeoning plus
- antler +20 2d12+9 piercing plus
- AC
- 27
- HP
- 155
- STR
- +6
- DEX
- +4
- CON
- +3
- INT
- +4
- WIS
- +3
- CHA
- +5
AC 27
Fort +17
Ref +16
Will +15
–2 to all saves vs. emotion effects
HP 155
Corrupt Speech [Reaction] (auditory, illusion, linguistic, occult) Trigger The skelm hears a creature speak within 30 feet; Effect The skelm sows paranoia by putting treacherous words on another's lips. The skelm whispers up to 12 words and attempts a Deception check against the Perception DC of a creature other than the triggering creature within 30 feet.
Critical Success The target hears the skelm's words as if they were spoken by the triggering creature. This can alter linguistic effects.