Painted Ram
A lacquered wooden guardian charges in a clatter of sharpened hooves until enough punishment cracks its painted shell apart.
A painted ram is a construct of lacquered wood and sticky enamel, a guardian that charges in a clatter of hooves until its bright shell cracks and splinters away.
In play
Construct Armor Like normal objects, a painted ram has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a painted ram is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 23.
Level 8
Perception +17 · Senses darkvision · Skills Athletics +18
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +3 | +4 | -5 | +1 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 27 | +18 | +15 | +13 |
HP 120 (Hardness 11) · Immunities bleed, death effects, diseased, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void · Weaknesses acid 10
Speed 30 feet, climb 20 feet
Actions
- Melee Horn [Single Action] +20, Damage 2d10+9 piercing plus
- Melee Hoof [Single Action] +16 (Agile), Damage 2d8+9 bludgeoning