Ozthoom
A shadowy fey assassin lurks overhead like a weapon left hanging in a royal hall, an implied threat waiting for the call to strike.
Ozthooms are shadowy killers who serve powerful fey creatures or even the Eldest—the demigods of the First World. Amid the courts of the Eldest or other powerful fey rulers, these sinister assassins lurk overhead as they await the call to action—implied threats akin to deadly weapons hung as decor in a royal hall.
Level 14
Perception +25 · Senses lifesense 120 feet, low-light vision · Languages Aklo, Common, Fey; (can't speak any language); telepathy 100 feet · Skills Acrobatics +28, Deception +25, Intimidation +27, Nature +22, Stealth +28
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +8 | +4 | +2 | +2 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 35 | +23 | +28 | +24 |
HP 280 · Weaknesses cold iron 10
Speed fly 75 feet
Actions
- Melee Claw [Single Action] +29 (Agile, cold iron), Damage 3d6+15 slashing
- Melee Wing [Single Action] +29 (reach 10 ft, cold iron), Damage 2d6+15 piercing plus 2d6 persistent bleed
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