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Monsters

Overgrown Viper Vine

AC 35

rarePlant
Lvl 14PlantRare
AC
35
HP
290
Perc
+24
Fort
+28
Ref
+26
Will
+24
STR
+8
DEX
+5
CON
+7
INT
-4
WIS
+5
CHA
-3
Speed20 ft
Actions
  • jaws +29 3d6+13 piercing reach 10 ft
  • vine +29 3d10+13 bludgeoning plus reach 15 ft
AC
35
HP
290
STR
+8
DEX
+5
CON
+7
INT
-4
WIS
+5
CHA
-3

AC 35

Fort +28

Ref +26

Will +24

HP 290

Cold Vulnerability When exposed to a cold effect, the viper vine is overwhelmed by lethargy, becoming slowed 1 for 1d4 rounds.

Speed 20 feet

Melee

[Single Action]

jaws +29 (reach 10 feet),

Damage 3d6+13 piercing plus 3d6 poison

Melee

[Single Action]

vine +29 (Agile, reach 15 feet),

Damage 3d10+13 bludgeoning plus Grab

Captivating Pollen [Single Action] (Enchantment, Incapacitation, Mental, Poison) The viper vine releases a 60-foot emanation of invisible pollen that stays in the air for 5 rounds unless dispersed by a moderate or stronger wind. Each creature that enters or starts its turn in the area must attempt a DC 33 Will save or be captivated.