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Overgrown Viper Vine
AC 35
rarePlant
Lvl 14PlantRare
- AC
- 35
- HP
- 290
- Perc
- +24
- Fort
- +28
- Ref
- +26
- Will
- +24
- STR
- +8
- DEX
- +5
- CON
- +7
- INT
- -4
- WIS
- +5
- CHA
- -3
Speed20 ft
Actions
- jaws +29 3d6+13 piercing reach 10 ft
- vine +29 3d10+13 bludgeoning plus reach 15 ft
- AC
- 35
- HP
- 290
- STR
- +8
- DEX
- +5
- CON
- +7
- INT
- -4
- WIS
- +5
- CHA
- -3
AC 35
Fort +28
Ref +26
Will +24
HP 290
Cold Vulnerability When exposed to a cold effect, the viper vine is overwhelmed by lethargy, becoming slowed 1 for 1d4 rounds.
Speed 20 feet
Melee
[Single Action]
jaws +29 (reach 10 feet),
Damage 3d6+13 piercing plus 3d6 poison
Melee
[Single Action]
vine +29 (Agile, reach 15 feet),
Damage 3d10+13 bludgeoning plus Grab
Captivating Pollen [Single Action] (Enchantment, Incapacitation, Mental, Poison) The viper vine releases a 60-foot emanation of invisible pollen that stays in the air for 5 rounds unless dispersed by a moderate or stronger wind. Each creature that enters or starts its turn in the area must attempt a DC 33 Will save or be captivated.