Osyluth
Jaws, claws, and a scorpion's tail sting give this fiend four ways to draw blood, and ordinary steel barely slows it unless it's silver.
An osyluth is a bone devil: a gaunt, skeletal fiend with a scorpion's lashing tail, sent up from Hell to enforce infernal law and drag the disobedient to judgment. Its very presence reeks of dread and decay.
In play
- It gains a +1 status bonus to all saves vs. magic.
Level 9
Perception +21 · Senses greater darkvision · Languages Celestial, Draconic, Infernal; telepathy 100 feet · Skills Arcana +18, Deception +19, Intimidation +21, Religion +17, Stealth +20
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +5 | +4 | +3 | +4 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 28 | +17 | +18 | +17 |
HP 135 · Immunities fire · Resistances physical 10 (except silver), poison 10 · Weaknesses good 10
Speed 35 feet, fly 30 feet
Actions
- Melee Jaws [Single Action] +21 (Evil, Magical), Damage 2d10+11 piercing plus 1d6 evil
- Melee Claw [Single Action] +21 (reach 10 ft, Agile, Evil, Magical), Damage 2d6+11 slashing plus 1d6 evil
- Melee Stinger [Single Action] +21 (reach 15 ft, Evil, Magical), Damage 1d10+11 piercing plus 1d6 evil
- Ranged Bone shard [Single Action] +21 (range 30 ft, Evil, Magical), Damage 2d6+8 piercing
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