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MonstersFiend

Osyluth

Jaws, claws, and a scorpion's tail sting give this fiend four ways to draw blood, and ordinary steel barely slows it unless it's silver.

commonDevilFiend

An osyluth is a bone devil: a gaunt, skeletal fiend with a scorpion's lashing tail, sent up from Hell to enforce infernal law and drag the disobedient to judgment. Its very presence reeks of dread and decay.

In play

  • It gains a +1 status bonus to all saves vs. magic.

Level 9

Perception +21 · Senses greater darkvision · Languages Celestial, Draconic, Infernal; telepathy 100 feet · Skills Arcana +18, Deception +19, Intimidation +21, Religion +17, Stealth +20

STRDEXCONINTWISCHA
+5+5+4+3+4+4
ACFortRefWill
28+17+18+17

HP 135 · Immunities fire · Resistances physical 10 (except silver), poison 10 · Weaknesses good 10

Speed 35 feet, fly 30 feet

Actions

  • Melee Jaws [Single Action] +21 (Evil, Magical), Damage 2d10+11 piercing plus 1d6 evil
  • Melee Claw [Single Action] +21 (reach 10 ft, Agile, Evil, Magical), Damage 2d6+11 slashing plus 1d6 evil
  • Melee Stinger [Single Action] +21 (reach 15 ft, Evil, Magical), Damage 1d10+11 piercing plus 1d6 evil
  • Ranged Bone shard [Single Action] +21 (range 30 ft, Evil, Magical), Damage 2d6+8 piercing