Opkherab
An undead vault guardian bound eternally to the keys he once watched drains the warmth from any trespasser who lingers too long.
Opkherab is the undead guardian of a vault, bound for unlife to the keys and coffers he once watched over—and he drains the warmth from any living trespasser who lingers in his sight.
In play
Key Conditioning Opkherab has a –1 circumstance penalty to attacks against anyone holding one of the bank's keys.
Sunlight Vulnerability If exposed to direct sunlight, Opkherab can't use actions with the death trait and becomes slowed 1. The slowed value increases by 1 each time Opkherab ends his turn in sunlight. If he loses all his actions this way, he is destroyed.
Draining Peek [Reaction] (death, necromancy, occult, visual) Trigger A living creature within 30 feet that Opkherab can perceive with his lifesense starts its turn; Effect The target must attempt a DC 17 Fortitude save.
Level 3
Perception +10 · Senses darkvision, lifesense 30 feet · Languages Abyssal, Common · Skills Acrobatics +10, Athletics +8, Intimidation +11, Stealth +10
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +1 | +1 | -3 | +3 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 19 | +6 | +9 | +12 |
HP 50 · Immunities death effects, disease, paralyzed, poison, unconscious · Weaknesses good 5
Speed 20 feet
Actions
- Melee Fist [Single Action] +12 (Agile, Finesse), Damage 1d6+4 bludgeoning plus