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Monsters

Onryo

AC 32

uncommonUndead
Lvl 12UncommonUndead
AC
32
HP
180
Perc
+21
Fort
+21
Ref
+23
Will
+23
STR
+2
DEX
+7
CON
+5
INT
+2
WIS
+5
CHA
+6
Speed35 ft, climb 35 ft
Actions
  • claw +25 3d8+8 slashing
AC
32
HP
180
STR
+2
DEX
+7
CON
+5
INT
+2
WIS
+5
CHA
+6

AC 32

Fort +21

Ref +23

Will +23

+1 status to all saves vs. magic

HP 180

(negative healing)

Immunities

death effects, disease, paralyzed, poison, unconscious

Speed 35 feet, climb 35 feet; flicker, spider climb, water walk

Melee

[Single Action]

claw +25 (Agile, Finesse),

Damage 3d8+8 slashing plus 2d6 mental

Occult Innate Spells DC 32

  • 6th

Nightmare

  • Constant (4th)

Blink, Spider Climb, Water Walk

Flicker An onryo's erratic movement makes them difficult to target. If an onryo moves at least 10 feet during a move action, they gain concealment until the start of their next turn.