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Onryo
AC 32
uncommonUndead
Lvl 12UncommonUndead
- AC
- 32
- HP
- 180
- Perc
- +21
- Fort
- +21
- Ref
- +23
- Will
- +23
- STR
- +2
- DEX
- +7
- CON
- +5
- INT
- +2
- WIS
- +5
- CHA
- +6
Speed35 ft, climb 35 ft
Actions
- claw +25 3d8+8 slashing
- AC
- 32
- HP
- 180
- STR
- +2
- DEX
- +7
- CON
- +5
- INT
- +2
- WIS
- +5
- CHA
- +6
AC 32
Fort +21
Ref +23
Will +23
+1 status to all saves vs. magic
HP 180
(negative healing)
Immunities
death effects, disease, paralyzed, poison, unconscious
Speed 35 feet, climb 35 feet; flicker, spider climb, water walk
Melee
[Single Action]
claw +25 (Agile, Finesse),
Damage 3d8+8 slashing plus 2d6 mental
Occult Innate Spells DC 32
- 6th
Nightmare
- Constant (4th)
Blink, Spider Climb, Water Walk
Flicker An onryo's erratic movement makes them difficult to target. If an onryo moves at least 10 feet during a move action, they gain concealment until the start of their next turn.