/
Showing0entries
Sorted A-ZMonsters
One Eye Phantom
AC 24
rareEtherealIncorporealPhantomSpirit
Lvl 6EtherealIncorporealPhantomRareSpirit
- AC
- 24
- HP
- 70
- Perc
- +13
- Fort
- +11
- Ref
- +18
- Will
- +14
- STR
- -5
- DEX
- +5
- CON
- +0
- INT
- +2
- WIS
- +3
- CHA
- +4
Speedfly 25 ft
Actions
- phantom greatclub +17 2d8+9 bludgeoning
- phantom fist +17 2d6+8 bludgeoning
- phantom javelin +17 2d8+8 piercing
- AC
- 24
- HP
- 70
- STR
- -5
- DEX
- +5
- CON
- +0
- INT
- +2
- WIS
- +3
- CHA
- +4
AC 24
Fort +11
Ref +18
Will +14
HP 70
Immunities
bleed, disease, paralyzed, poison, precision
Ectoplasmic Bleed If a creature hits the phantom with a melee Strike, the creature is splashed with ectoplasm, taking 2d4+7 spirit damage (DC 21 basic Reflex save). On a failure, the creature is also slowed 1.
Susceptible to Death Though phantoms aren't alive, neither are they undead, and they are uniquely vulnerable to the effects of death. A phantom whose Hit Points are reduced to 0 as a result of a death effect (such as from a spell like execute) is immediately whisked away to the River of Souls, where their soul resumes the usual path to afterlife.