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Monsters

One Eye Phantom

AC 24

rareEtherealIncorporealPhantomSpirit
Lvl 6EtherealIncorporealPhantomRareSpirit
AC
24
HP
70
Perc
+13
Fort
+11
Ref
+18
Will
+14
STR
-5
DEX
+5
CON
+0
INT
+2
WIS
+3
CHA
+4
Speedfly 25 ft
Actions
  • phantom greatclub +17 2d8+9 bludgeoning
  • phantom fist +17 2d6+8 bludgeoning
  • phantom javelin +17 2d8+8 piercing
AC
24
HP
70
STR
-5
DEX
+5
CON
+0
INT
+2
WIS
+3
CHA
+4

AC 24

Fort +11

Ref +18

Will +14

HP 70

Immunities

bleed, disease, paralyzed, poison, precision

Ectoplasmic Bleed If a creature hits the phantom with a melee Strike, the creature is splashed with ectoplasm, taking 2d4+7 spirit damage (DC 21 basic Reflex save). On a failure, the creature is also slowed 1.

Susceptible to Death Though phantoms aren't alive, neither are they undead, and they are uniquely vulnerable to the effects of death. A phantom whose Hit Points are reduced to 0 as a result of a death effect (such as from a spell like execute) is immediately whisked away to the River of Souls, where their soul resumes the usual path to afterlife.