Ogre Boss
The most violent ogre of its family rules by brute reputation and barks commands that send its kin surging into a fight faster.
In ogre society, might makes more than right—it makes the rules. The strongest or most violent ogre in a family (in most cases, this is the same ogre) is invariably that family's boss.
In play
Reactive Strike [Reaction]
Bellowing Command [Single Action] (Auditory, Emotion, Fear, Linguistic, Mental) The ogre boss issues a command to hasten their fellows. Each ogre ally who hears and understands this command becomes quickened until the end of that ally's next turn but can use the extra action only to Step or Stride.
Level 7
Perception +12 · Senses darkvision · Languages Common, Jotun · Skills Athletics +16, Intimidation +16, Stealth +11
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +0 | +4 | +0 | +1 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 25 | +17 | +12 | +15 |
HP 130
Speed 25 feet
Actions
- Melee Ogre hook [Single Action] +19 (reach 10 ft, deadly d10, Trip), Damage 1d10+11 piercing
- Ranged Javelin [Single Action] +12 (thrown 30 feet), Damage 1d6+11 piercing