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Monsters

Ogre Boss

In ogre society, might makes more than right—it makes the rules. The strongest or most violent ogre in a family (in most cases, this is the same ogre) is…

commonGiantHumanoid
Lvl 7GiantHumanoid
AC
25
HP
130
Perc
+12
Fort
+17
Ref
+12
Will
+15
STR
+7
DEX
+0
CON
+4
INT
+0
WIS
+1
CHA
+1
Speed25 ft
Actions
  • ogre hook +19 1d10+11 piercing reach 10 ft
  • javelin +12 1d6+11 piercing
AC
25
HP
130
STR
+7
DEX
+0
CON
+4
INT
+0
WIS
+1
CHA
+1

In ogre society, might makes more than right—it makes the rules. The strongest or most violent ogre in a family (in most cases, this is the same ogre) is invariably that family's boss.

AC 25

Fort +17

Ref +12

Will +15

HP 130

Reactive Strike [Reaction]

Speed 25 feet

Melee

[Single Action]

ogre hook +19 (deadly d10, reach 10 feet, Trip),

Damage 1d10+11 piercing

Ranged

[Single Action]

javelin +12 (thrown 30 feet),

Damage 1d6+11 piercing

Bellowing Command [Single Action] (Auditory, Emotion, Fear, Linguistic, Mental) The ogre boss issues a command to hasten their fellows. Each ogre ally who hears and understands this command becomes quickened until the end of that ally's next turn but can use the extra action only to Step or Stride.