Ogmunzorius
Confusion, fear, and stolen sleep back a freezing touch, letting this incorporeal horror wear a party down before it ever closes to strike.
A creature of frozen dread that drifts on the air, Ogmunzorius reaches out with tendrils that pull a victim's worst nightmares into the waking cold. To face it is to be hunted by your own sleeping fears.
In play
The nightmare tendril deals frozen nightmare alongside its cold damage. Ogmunzorius weaves a tapestry of mind-twisting magic between strikes.
Occult Innate Spells DC 30
- 4th: Nightmare, Sleep
- 5th: Confusion, Translocate (at will)
- 6th: Fear, Teleport, Vision of Death
Rituals DC 30
- 6th: Binding Circle
Level 11
Perception +21 · Senses darkvision · Languages Aklo, Common, Varisian · Skills Acrobatics +22, Deception +21, Intimidation +21, Occultism +23, Stealth +22
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -5 | +5 | +4 | +4 | +4 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 28 | +19 | +21 | +22 |
HP 145 · Immunities cold, disease, paralyzed, poison, precision, sleep · Resistances all 10 (except fire, force, _ghost touch_, or spirit, double resistance vs. non.magical)
Speed fly 40 feet
Actions
- Melee Nightmare tendril [Single Action] +22 (reach 10 ft, Agile, finesse), Damage 5d8 cold
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