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Ogmunzorius

Confusion, fear, and stolen sleep back a freezing touch, letting this incorporeal horror wear a party down before it ever closes to strike.

uniqueDreamIncorporeal

A creature of frozen dread that drifts on the air, Ogmunzorius reaches out with tendrils that pull a victim's worst nightmares into the waking cold. To face it is to be hunted by your own sleeping fears.

In play

The nightmare tendril deals frozen nightmare alongside its cold damage. Ogmunzorius weaves a tapestry of mind-twisting magic between strikes.

Occult Innate Spells DC 30

  • 4th: Nightmare, Sleep
  • 5th: Confusion, Translocate (at will)
  • 6th: Fear, Teleport, Vision of Death

Rituals DC 30

Level 11

Perception +21 · Senses darkvision · Languages Aklo, Common, Varisian · Skills Acrobatics +22, Deception +21, Intimidation +21, Occultism +23, Stealth +22

STRDEXCONINTWISCHA
-5+5+4+4+4+6
ACFortRefWill
28+19+21+22

HP 145 · Immunities cold, disease, paralyzed, poison, precision, sleep · Resistances all 10 (except fire, force, _ghost touch_, or spirit, double resistance vs. non.magical)

Speed fly 40 feet

Actions

  • Melee Nightmare tendril [Single Action] +22 (reach 10 ft, Agile, finesse), Damage 5d8 cold

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