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Sorted A-ZMonsters
Ocluai
AC 18
uncommonFey
Lvl 3FeyUncommon
- AC
- 18
- HP
- 55
- Perc
- +12
- Fort
- +6
- Ref
- +12
- Will
- +12
- STR
- +1
- DEX
- +4
- CON
- +0
- INT
- +2
- WIS
- +4
- CHA
- +1
Speed10 ft, fly 25 ft
Actions
- talon +10 3d4+3 slashing
- AC
- 18
- HP
- 55
- STR
- +1
- DEX
- +4
- CON
- +0
- INT
- +2
- WIS
- +4
- CHA
- +1
AC 18
Fort +6
Ref +12
Will +12
HP 55
Lost in the Dark (aura, darkness, mental) 60 feet. An ocluai's presence distorts nearby creatures' senses of direction. Nonmagical bright light within the aura becomes dim light, and nonmagical dim light with the aura becomes darkness. Any nongorga within range of the ocluai's aura that attempts to move must declare where they intend to move. Before moving, however, the creature must attempt a secret DC 20 Will saving throw. An ocluai can exempt specific creatures from this effect.