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Monsters

Ockomlire

AC 33

rareAberration
Lvl 13AberrationRare
AC
33
HP
235
Perc
+23
Fort
+26
Ref
+21
Will
+23
STR
+8
DEX
+4
CON
+5
INT
+5
WIS
+4
CHA
+0
Speed20 ft, climb 10 ft
Actions
  • jaws +27 3d10+14 piercing plus
AC
33
HP
235
STR
+8
DEX
+4
CON
+5
INT
+5
WIS
+4
CHA
+0

AC 33

Fort +26

Ref +21

Will +23

+1 status to all saves vs emotion effects

HP 235

Emotion Vulnerability If an ockomlire fails a saving throw against an emotion effect, they loses their resistance to mental damage and gains an equal amount of weakness to mental damage (weakness to mental 15 for the typical ockomlire) until the end of their next turn.

Speed 20 feet, climb 10 feet

Melee

[Single Action]

jaws +27 (Forceful),

Damage 3d10+14 piercing plus Improved Grab

Occult Innate Spells DC 33

  • 7th

Calm (at will)

  • Constant (7th)

Detect Magic

Devour Magic [Two Actions] (Occult) The ockomlire attempts to devour a spell effect from a creature they've grabbed.