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Sorted A-ZMonsters
Ockomlire
AC 33
rareAberration
Lvl 13AberrationRare
- AC
- 33
- HP
- 235
- Perc
- +23
- Fort
- +26
- Ref
- +21
- Will
- +23
- STR
- +8
- DEX
- +4
- CON
- +5
- INT
- +5
- WIS
- +4
- CHA
- +0
Speed20 ft, climb 10 ft
Actions
- jaws +27 3d10+14 piercing plus
- AC
- 33
- HP
- 235
- STR
- +8
- DEX
- +4
- CON
- +5
- INT
- +5
- WIS
- +4
- CHA
- +0
AC 33
Fort +26
Ref +21
Will +23
+1 status to all saves vs emotion effects
HP 235
Emotion Vulnerability If an ockomlire fails a saving throw against an emotion effect, they loses their resistance to mental damage and gains an equal amount of weakness to mental damage (weakness to mental 15 for the typical ockomlire) until the end of their next turn.
Speed 20 feet, climb 10 feet
Melee
[Single Action]
jaws +27 (Forceful),
Damage 3d10+14 piercing plus Improved Grab
Occult Innate Spells DC 33
- 7th
Calm (at will)
- Constant (7th)
Devour Magic [Two Actions] (Occult) The ockomlire attempts to devour a spell effect from a creature they've grabbed.