Ockomlire
This beast grapples the magic right out of a caster's hands, but rattle its calm with fear and its mental defenses crack wide open.
A magic-eating beast with crushing jaws, the ockomlire grabs spellcasters and devours the very magic woven around them.
In play
- +1 status to all saves vs emotion effects.
- Emotion Vulnerability If an ockomlire fails a saving throw against an emotion effect, they loses their resistance to mental damage and gains an equal amount of weakness to mental damage (weakness to mental 15 for the typical ockomlire) until the end of their next turn.
- Devour Magic [Two Actions] (Occult) The ockomlire attempts to devour a spell effect from a creature they've grabbed.
- Its jaws grab on a hit — see Improved Grab.
Occult Innate Spells DC 33
- 7th Calm (at will)
- Constant (7th) Detect Magic
Level 13
Perception +23 · Senses darkvision, _detect magic_ · Languages Aklo, Common, Sakvroth · Skills Athletics +27, Occultism +24, Survival +23
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +4 | +5 | +5 | +4 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 33 | +26 | +21 | +23 |
HP 235 · Resistances mental 15 · Weaknesses emotion vulnerability
Speed 20 feet, climb 10 feet
Actions
- Melee Jaws [Single Action] +27 (Forceful), Damage 3d10+14 piercing plus
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