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Occult Living Rune
AC 34
uncommonConstruct
Lvl 13ConstructUncommon
- AC
- 34
- HP
- 245
- Perc
- +25
- Fort
- +20
- Ref
- +23
- Will
- +27
- STR
- +1
- DEX
- +6
- CON
- +1
- INT
- +8
- WIS
- +8
- CHA
- +5
Speed25 ft
Actions
- wrathful blast +25 4d12 mental 60 ft
- AC
- 34
- HP
- 245
- STR
- +1
- DEX
- +6
- CON
- +1
- INT
- +8
- WIS
- +8
- CHA
- +5
AC 34
Fort +20
Ref +23
Will +27
HP 245
Immunities
bleed, death effects, diseased, doomed, drained, fatigued, healing, nonlethal, paralyzed, poison, sickened, unconsciousness
Backdrop When a creature attempts to Strike a living rune and critically misses, the attacker hits the surface behind the living rune. A weapon capable of inflicting piercing or slashing damage becomes stuck in the wood of the floor, door, or wall it strikes in this case. A stuck weapon can be yanked free with an Interact action.
Surface-Bound A living rune can move only along flat surfaces like walls, doors, and floors. If the surface it's on is destroyed, the living rune takes 7d6 damage and is shunted to the nearest flat surface.