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MonstersConstruct

Occult Living Rune

A sigil come alive crawls across walls and floors, blasting anyone who strays too close with a burst of raw arcane wrath.

uncommonConstruct

An occult living rune is a sigil come alive, a crawling glyph that slides across walls and floors and lashes out with a blast of raw arcane wrath at anyone who comes too close.

In play

Backdrop When a creature attempts to Strike a living rune and critically misses, the attacker hits the surface behind the living rune. A weapon capable of inflicting piercing or slashing damage becomes stuck in the wood of the floor, door, or wall it strikes in this case. A stuck weapon can be yanked free with an Interact action.

Surface-Bound A living rune can move only along flat surfaces like walls, doors, and floors. If the surface it's on is destroyed, the living rune takes 7d6 damage and is shunted to the nearest flat surface.

Level 13

Perception +25 · Senses darkvision, _truesight_ · Languages truescript · Skills Deception +24, Occultism +27, Stealth +25

STRDEXCONINTWISCHA
+1+6+1+8+8+5
ACFortRefWill
34+20+23+27

HP 245 · Immunities bleed, death effects, diseased, doomed, drained, fatigued, healing, nonlethal, paralyzed, poison, sickened, unconsciousness

Speed 25 feet

Actions

  • Ranged Wrathful blast [Single Action] +25 (range 60 ft, Emotion, mental), Damage 4d12 mental