Oath Howler
A wind elemental bound to broken contracts howls with the death-scream of every oath it has enforced, despairing those who've broken theirs.
Sometimes the wind catches a profane oath as it’s uttered, carrying it far away before the blasphemy can form a tortured eddy that repeats the curse again and again. Such winds eventually tie themselves in a knot and take on a sinister intelligence.
The unholy negotiations Abrogail I held with Hell deep in the Whisperwood spun off an untold number of oath howlers, most of whom haunt that forest and its skies to this day. Oath howlers delight in other creatures’ profanities. A potential victim can distract the elementals indefinitely so long as the speaker varies their languages, insults, and intonation.
Level 13
Perception +26 · Senses darkvision, oathsense · Languages Sussuran; oathsense · Skills Acrobatics +27, Intimidation +27, Occultism +19, Performance +25, Stealth +23
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +6 | +6 | +1 | +4 | +8 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 34 | +21 | +25 | +23 |
HP 235
Speed 35 feet, fly 50 feet; swiftness
Actions
- Melee Gust [Single Action] +27 (reach 20 ft, Agile, finesse), Damage 3d8+13 bludgeoning
- Melee Jaws [Single Action] +27 (reach 20 ft, Finesse, sonic), Damage 3d8+13 piercing plus 1d8 sonic