Nosferatu Overlord
An ancient vampire lord of indomitable will spreads a sickening aura wherever it walks, centuries of feeding making it hard to keep down.
Millennia of feeding on the living can turn the most powerful nosferatus into creatures of indomitable will and walking terror.
It has fast healing 15, void healing, and plagued coffin restoration.
In play
Air of Sickness (aura) 30 feet. A creature entering or starting its turn in the aura must attempt a DC 33 Fortitude save. On a failure, the creature is sickened 1 and takes a –2 status penalty to saves to resist diseases and remove the sickened condition for 1 hour.
Nosferatu Vulnerabilities
Level 15
Perception +27 · Senses darkvision · Languages Aklo, Common, Necril; telepathy 60 feet · Skills Acrobatics +29, Arcana +31, Athletics +27, Deception +25, Intimidation +27, Stealth +31
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +8 | +4 | +8 | +6 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 37 | +23 | +27 | +29 |
HP 215 · Immunities death effects, disease, paralyzed, poison, sleep · Resistances physical 15 (except magical wood)
Speed 30 feet, climb 25 feet
Actions
- Melee Claw [Single Action] +30 (Agile, finesse), Damage 3d10+12 piercing
- Melee Fangs [Single Action] +30 (Finesse), Damage 3d12+12 piercing plus