Nornhound
A hound of fate's threads that runs down anyone trying to slip their destiny, untouched by luck, curses, or wounds that won't stay closed.
A hound of the threads of fate, the nornhound runs down those who would slip their destiny, unswayed by luck or curse.
Its jaws seize prey on a hit — see Improved Grab. It regenerates 15 each round (deactivated by cold iron).
In play
- Beyond Fate A nornhound can ignore any fortune or misfortune effects that affect them. If they're forced to roll twice as part of such an effect, they can take whichever die result they prefer, even if the effect would normally force them to choose one of the results.
Level 18
Perception +32 · Senses _detect magic_, greater darkvision, scent (precise) 120 feet, _true seeing_ · Languages Common, Jotun, Sylvan; _tongues_ · Skills Acrobatics +30, Athletics +35, Deception +31, Diplomacy +31, Intimidation +33, Occultism +30
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +9 | +4 | +8 | +4 | +6 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 40 | +34 | +28 | +30 |
HP 421 · Immunities negative · Weaknesses cold iron 15
Speed 40 feet, fly 40 feet
Actions
- Melee Jaws [Single Action] +35 (Magical), Damage 3d12+17 piercing damage plus
- Melee Tail [Single Action] +35 (reach 15 ft, Agile, Magical), Damage 3d8+17 bludgeoning plus
- Ranged Temporal blast [Single Action] +33 (range 120 ft, Evocation, Magical), Damage 6d8 force
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