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Nenchuuj

A fear-feeding sahkil strolls the open air with serene contempt, warping hostile spells cast against it back onto the caster.

uncommonFiendSahkil

A nenchuuj is a sahkil that feeds on fear and turns hostile magic back on those who cast it, walking the air with serene contempt while its victims' own spells betray them.

It has +2 status to all saves vs. magic and can air walk.

In play

Easy to Call The sahkil is considered 2 levels lower for the purposes of being summoned by rituals (such as planar binding), but is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.

Distort Magic [Reaction] (abjuration, divine) Trigger A creature targets the nenchuuj with a spell; Effect The nenchuuj warps the creature's magic, attempting an Arcana check to counteract the spell. If successful, the nenchuuj can instead redirect the spell, as spell turning, onto the caster or onto a different target within range from the caster.

Level 19

Perception +33 · Senses darkvision, _detect magic_ · Languages Abyssal, Celestial, Infernal, Requian; telepathy 100 feet · Skills Acrobatics +33, Arcana +39, Deception +33, Dream Lore +33, Intimidation +37, Occultism +37, Stealth +33

STRDEXCONINTWISCHA
+5+8+6+10+6+8
ACFortRefWill
43+31+29+37

HP 355 · Immunities death effects, fear · Weaknesses good 15

Speed 50 feet; air walk

Actions

  • Melee Fist [Single Action] +35 (Agile, Finesse, Magical), Damage 4d8+13 bludgeoning plus 5d6 evil
  • Ranged Mindtwisting utterance [Single Action] +36 (range 100 ft, Auditory, Magical, Mental), Damage 4d12 mental plus 5d6 evil

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