Necrohusk
It skitters out of reach the instant a blow misses, then closes in for a three-legged flurry against anyone left bleeding.
A necrohusk is a hollowed insectile corpse animated by foul ichor, scuttling on too many legs and spitting vile innards at anything warm. It darts away from clumsy blows and tears into the wounded with relentless, mindless hunger.
In play
Skitter [Reaction] Trigger A creature misses the necrohusk with a melee Strike; Effect The necrohusk Steps.
Frenzied Assault [Two Actions] The necrohusk makes three leg Strikes.
Level 5
Perception +14 · Senses darkvision, lifesense (imprecise) 30 feet · Languages Common, Hallit, Necril; can't speak · Skills Acrobatics +13, Athletics +12, Stealth +13
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +4 | +1 | -3 | +3 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 22 | +10 | +15 | +12 |
HP 75 · Immunities death effects, disease, paralyzed, poison, prone, unconscious
Speed 30 feet, climb 30 feet
Actions
- Melee Jaws [Single Action] +15, Damage 2d6+5 piercing plus 1d6 poison
- Melee Leg [Single Action] +15 (Agile), Damage 2d4+5 piercing
- Ranged Ichor spit [Single Action] +14 (range 30 ft), Damage 3d8 poison