Naunet
A muscle-bound protean scout shrugs off whichever exotic damage last struck it, its anatomy adapting on the fly as it heals through a fight.
Pugnacious and powerfully muscled, naunets serve as the scouts and rank-and-file troops of protean armies.
A naunet has a +1 status bonus to all saves vs. magic and fast healing 2.
In play
Protean Anatomy (divine) A protean's vital organs shift and change shape and position constantly. Immediately after the protean takes acid, electricity, or sonic damage, they gain the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case their resistance changes to match that type), whichever comes first. The protean is immune to polymorph effects unless they're a willing target.
Level 7
Perception +14 · Senses darkvision, entropy sense (imprecise) 30 feet · Languages Chthonian, Empyrean, Protean · Skills Acrobatics +14, Athletics +16, Intimidation +16, Stealth +14, Survival +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +3 | +5 | +0 | +3 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 24 | +18 | +14 | +12 |
HP 120 · Resistances precision 5, protean anatomy 10
Speed 25 feet, fly 30 feet, swim 25 feet; unfettered movement
Actions
- Melee Jaws [Single Action] +18 (reach 10 ft, Magical), Damage 2d10+8 piercing
- Melee Tail [Single Action] +18 (reach 15 ft, Magical), Damage 2d8+8 bludgeoning plus
- Melee Tentacle [Single Action] +18 (reach 10 ft, Agile, Magical), Damage 2d6+8 piercing