Narrik
A headless Darklands predator feeds through the fanged mouth splitting its chest, and its body detonates violently once slain.
Far below the surface of Golarion, packs of narriks hunt in Darklands tunnels, looking for unfortunate beings to devour. These horrific creatures are vaguely humanoid but lack a traditional head—dozens of largely vestigial eyes top their bodies, while a massive, fang-filled mouth splits their chest.
In play
Quick Congeal A narrik's strange body chemistry causes their blood to congeal almost instantly. They automatically succeeds at flat checks to recover from persistent bleed damage.
Catalyzing Demise [Free Action] Trigger The narrik is reduced to 0 Hit Points; Effect When a narrik is slain, their internal chemistry undergoes a violent chain reaction.
Level 7
Perception +15 · Senses darkvision, scent (imprecise) 120 feet, taste fear, vestigial eyes · Languages Aklo · Skills Athletics +17, Intimidation +17, Stealth +15, Survival +15
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +4 | +2 | -1 | +4 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 24 | +18 | +15 | +12 |
HP 130 · Immunities precision
Speed 25 feet
Actions
- Melee Jaws [Single Action] +18, Damage 2d6+8 piercing
- Melee Claws [Single Action] +18 (Agile), Damage 2d4+8 slashing
- Ranged Spit [Single Action] +16 (range 30 ft)