Narrik
Far below the surface of Golarion, packs of narriks hunt in Darklands tunnels, looking for unfortunate beings to devour.
- AC
- 24
- HP
- 130
- Perc
- +15
- Fort
- +18
- Ref
- +15
- Will
- +12
- STR
- +6
- DEX
- +4
- CON
- +2
- INT
- -1
- WIS
- +4
- CHA
- +2
- jaws +18 2d6+8 piercing
- claws +18 2d4+8 slashing
- spit +16 30 ft
- AC
- 24
- HP
- 130
- STR
- +6
- DEX
- +4
- CON
- +2
- INT
- -1
- WIS
- +4
- CHA
- +2
Far below the surface of Golarion, packs of narriks hunt in Darklands tunnels, looking for unfortunate beings to devour. These horrific creatures are vaguely humanoid but lack a traditional head—dozens of largely vestigial eyes top their bodies, while a massive, fang-filled mouth splits their chest.
AC 24
Fort +18
Ref +15
Will +12
HP 130
Immunities
precision
Quick Congeal A narrik's strange body chemistry causes their blood to congeal almost instantly. They automatically succeeds at flat checks to recover from persistent bleed damage.
Catalyzing Demise [Free Action] Trigger The narrik is reduced to 0 Hit Points; Effect When a narrik is slain, their internal chemistry undergoes a violent chain reaction.