Narlynark
A spellcasting kobold hurls fire and frost from its tribe's line, and when cornered sheds its draconic shape to flee on illusory wings.
A narlynark is a kobold touched by primal magic, a spellcasting scrapper who hurls fire and frost from behind its tribe's front line. When cornered, it can shed its draconic shape entirely and flee on the wings of an illusion.
In play
Primal Prepared Spells DC 22, attack +14
- Cantrips (3rd) Acid Splash, Electric Arc, Produce Flame, Ray of Frost
- 1st Create Water, Heal, Spider Sting
- 2nd Burning Hands, Create Food, Heal
- 3rd Fireball, Lightning Bolt
Wild Retreat [Three Actions] (Move, Primal, Transmutation) Frequency once per hour; Requirements Narlynark is adjacent to at least one enemy; Effect Narlynark shrieks in terror, a sound that quickly transitions from a kobold cry to the shrill cry of a bird.
Level 5
Perception +13 · Senses darkvision · Languages Common, Draconic, Undercommon · Skills Acrobatics +12, Deception +11, Nature +13, Stealth +12, Survival +13
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +3 | +3 | +0 | +4 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 22 | +14 | +10 | +13 |
HP 75 · Resistances electricity 5, poison 5
Speed 25 feet
Actions
- Melee Sickle [Single Action] +12 (Agile, Finesse, Trip), Damage 1d4+2 slashing