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Muurfeli

A genie moves wrapped in a churning haze of flammable vapor, turning any open flame nearby into a devastating explosion.

rareAirElementalGenie

A muurfeli moves wrapped in a haze of its own making, a churning shroud of flammable vapor that turns the air around it into a waiting bomb. Anyone who fights one near open flame learns quickly that the creature is its own most dangerous weapon.

In play

Firedamp Winds (air, aura) 30 feet, DC 33. Swirling winds of noxious, flammable gas surround a muurfeli. An open flame, spark, or similar fire effect in the area causes an explosion that deals 20d6 fire damage to all creatures in the aura (including the muurfeli) and temporarily disables the aura for 1 minute. When the muurfeli takes damage from an ability with the water trait or fails a saving throw against a water effect, their firedamp winds aura is disabled for 1 minute.

Level 16

Perception +30 · Senses darkvision, _detect magic_ · Languages Auran, Undercommon · Skills Acrobatics +33, Arcana +27, Athletics +31, Deception +28, Stealth +31

STRDEXCONINTWISCHA
+7+9+5+5+3+6
ACFortRefWill
39+25+31+27

HP 300 · Resistances fire 15, poison 15 · Weaknesses cold 10

Speed 35 feet, fly 50 feet

Actions

  • Melee Fist [Single Action] +29 (reach 10 ft, Agile, Finesse, Magical, Nonlethal), Damage 3d10+15 bludgeoning plus 2d6 poison
  • Melee Scimitar [Single Action] +31 (reach 10 ft, Forceful, Magical, Sweep), Damage 3d6+17 slashing plus 2d6 poison
  • Ranged Fetid winds [Single Action] +31 (range 20 ft, Air, Evocation, Magical, Poison), Damage 2d8+7 bludgeoning plus 2d8+5 poison

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