Mutated Centaur
A corrupted, fire-hooved centaur kicks with enough force to knock a target flat, then keeps trampling anything left standing in its path.
A mutated centaur is a warhorse-bodied horror twisted by mythic corruption, its hooves wreathed in fire and its strength swollen far past anything natural. It charges down foes and tramples what remains.
It has mythic resilience.
In play
Reactive Strike [Reaction]
Hoof Avalanche [Two Actions] The centaur unleashes a series of swift, savage kicks. They make two hoof Strikes against the same target. The centaur's multiple attack penalty doesn't increase until after it makes both attacks. If both attacks hit, the target is also knocked prone.
Mythic Power 3 Mythic Points
- Mythic Skill [Free Action] Cost 1 Mythic Point; Athletics
Trample [Three Actions] Medium or smaller, hoof, DC 24
Level 7
Perception +15 · Senses darkvision · Languages Common, Elven, Fey · Skills Athletics +17, Nature +13, Survival +13
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +3 | +3 | +0 | +2 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 24 | +18 | +15 | +12 |
HP 115 · Resistances fire 10, mythic resistance 4
Speed 40 feet
Actions
- Melee Hoof [Single Action] +16 (Agile), Damage 2d10+9 bludgeoning plus 1d10 fire