Murajau
Humanoid above the waist and hermit crab below, a murajau is nearly impossible to trip and often works as a paid translator or guide.
Murajaus, one of many nomadic creatures of the Plane of Water, appear humanoid from the waist up but resemble a large hermit crab from the waist down, including a pair of strong pincers. Murajau communities are often multilingual, and many individuals are willing to work as translators and guides to adventurers if properly compensated.
In play
Talisman Faithful A murajau can affix talismans to their shell as though it were heavy armor, and they can affix up to three talismans to it at a time instead of one.
Hefty Defense A murajau's weight and legs make them incredibly difficult to trip or be moved unwillingly.
Level 5
Perception +13 · Senses darkvision, scent (imprecise) 30 feet · Languages Common, Thalassic · Skills Athletics +14, Diplomacy +11, Survival +13, Talisman Lore +13
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +2 | +4 | +2 | +2 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 25 | +15 | +9 | +11 |
HP 60
Speed 25 feet, swim 30 feet
Actions
- Melee Leg [Single Action] +14 (versatile P), Damage 1d6+9 bludgeoning plus
- Melee Spear [Single Action] +14, Damage 1d6+9 piercing
- Ranged Spear [Single Action] +14 (thrown 20 feet), Damage 1d6+9 piercing