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Munsahir Gatecrasher

A noble in forge-hot power armor radiates fatiguing heat and detonates in a blast of fire the moment its body finally fails.

commonElementalFireHumanoid

Typically members of the nobility, gatecrashers wear advanced power armor that glows with forge-heat and turns the wearer into a walking furnace.

In play

  • Heat of the Forge (aura, fire) 10 feet. An munsahir's skin radiates heat like a forge's fire. A creature that starts its turn in the area must succeed at a DC 19 Fortitude save or become fatigued while it remains in the area. Creatures immune to environmental heat effects or with any fire resistance are immune.
  • Self-Destruct When the munsahir is reduced to 0 HP, their armor explodes at the start of their next turn, dealing 5d6 fire damage in a 10-foot radius (DC 19 basic Reflex).

Level 4

Perception +11 · Senses darkvision · Languages Common, Pyric · Skills Athletics +10, Crafting +12, Plane of Fire Lore +10

STRDEXCONINTWISCHA
+2+0+4+4+3-1
ACFortRefWill
22+14+6+11

HP 65 · Immunities fire · Weaknesses cold 5

Speed 20 feet

Actions

  • Melee Hammer gauntlet [Single Action] +12 (Free-Hand, Shove), Damage 1d12+6 bludgeoning plus 1d6 fire
  • Ranged Flame jet [Single Action] +12 (range 20 ft, Brutal, Fire), Damage 2d6 fire plus 1d6 persistent fire

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