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Munsahir Gatecrasher
A noble in forge-hot power armor radiates fatiguing heat and detonates in a blast of fire the moment its body finally fails.
commonElementalFireHumanoid
Typically members of the nobility, gatecrashers wear advanced power armor that glows with forge-heat and turns the wearer into a walking furnace.
In play
- Heat of the Forge (aura, fire) 10 feet. An munsahir's skin radiates heat like a forge's fire. A creature that starts its turn in the area must succeed at a DC 19 Fortitude save or become fatigued while it remains in the area. Creatures immune to environmental heat effects or with any fire resistance are immune.
- Self-Destruct When the munsahir is reduced to 0 HP, their armor explodes at the start of their next turn, dealing 5d6 fire damage in a 10-foot radius (DC 19 basic Reflex).
Level 4
Perception +11 · Senses darkvision · Languages Common, Pyric · Skills Athletics +10, Crafting +12, Plane of Fire Lore +10
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +0 | +4 | +4 | +3 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 22 | +14 | +6 | +11 |
HP 65 · Immunities fire · Weaknesses cold 5
Speed 20 feet
Actions
- Melee Hammer gauntlet [Single Action] +12 (Free-Hand, Shove), Damage 1d12+6 bludgeoning plus 1d6 fire
- Ranged Flame jet [Single Action] +12 (range 20 ft, Brutal, Fire), Damage 2d6 fire plus 1d6 persistent fire