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Monsters

Munsahir Gatecrasher

Typically members of the nobility, gatecrashers wear advanced power armor.

commonElementalFireHumanoid
Lvl 4ElementalFireHumanoid
AC
22
HP
65
Perc
+11
Fort
+14
Ref
+6
Will
+11
STR
+2
DEX
+0
CON
+4
INT
+4
WIS
+3
CHA
-1
Speed20 ft
Actions
  • hammer gauntlet +12 1d12+6 bludgeoning
  • flame jet +12 2d6 fire 20 ft
AC
22
HP
65
STR
+2
DEX
+0
CON
+4
INT
+4
WIS
+3
CHA
-1

Typically members of the nobility, gatecrashers wear advanced power armor.

AC 22

Fort +14

Ref +6

Will +11

HP 65

Immunities

fire

Heat of the Forge (aura, fire) 10 feet. An munsahir's skin radiates heat like a forge's fire. A creature that starts its turn in the area must succeed at a DC 19 Fortitude save or become fatigued while it remains in the area. Creatures immune to environmental heat effects or with any fire resistance are immune.

Self-Destruct When the munsahir is reduced to 0 HP, their armor explodes at the start of their next turn, dealing 5d6 fire damage in a 10-foot radius (DC 19 basic Reflex).

Speed 20 feet