Mummy Guardian
A tomb guardian bound through a laborious, sadistic rite still stands watch, curse-magic radiating from its ancient wrappings.
The majority of mummy guardians were created by cruel and selfish masters to serve as guardians to protect their tombs from intruders. The traditional method of creating a mummy guardian is a laborious and sadistic process that begins well before the poor soul to be transformed is dead.
Level 6
Perception +16 · Senses darkvision · Languages Necril; plus any one language they knew while alive · Skills Athletics +15, Stealth +11
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +0 | +2 | -2 | +4 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 23 | +14 | +10 | +16 |
HP 125 · Immunities bleed, death effects, disease, paralyzed, poison, unconscious · Weaknesses alchemical 5 (see alchemical weakness), fire 5
Speed 20 feet
Actions
- Melee Fist [Single Action] +16 (Agile), Damage 2d10+7 bludgeoning plus
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