Mukradi
A three-headed centipede monster attacks with acid, flame, and shock at once, shrugging off crippling effects by shutting down one head.
Fearsome centipede-like creatures, mukradis are three-headed predators with a devastating array of ways to kill, burn, and dismember. A version of the mukradi that dwells in the Darklands is rumored to exist.
In play
Partitioned Anatomy [Free Action] Trigger The mukradi would be confused, paralyzed, slowed, or stunned; Effect The mukradi confines the debilitating effect to a certain portion of its nervous system, ignoring the effect but causing a maw of its choice to go dormant for the effect's duration. That maw can't be used for a Strike or to Breathe Energy during that time.
Level 15
Perception +24 · Senses darkvision, tremorsense (imprecise) 60 feet · Skills Athletics +32
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +9 | +0 | +7 | -3 | +3 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 37 | +32 | +23 | +26 |
HP 300 · Resistances acid 20, electricity 20, fire 20
Speed 60 feet, burrow 60 feet, climb 60 feet
Actions
- Melee Acid maw [Single Action] +32 (reach 20 ft, Magical), Damage 2d12+17 piercing plus 3d6 acid
- Melee Flame maw [Single Action] +32 (reach 20 ft, Magical), Damage 2d12+17 piercing plus 3d6 fire
- Melee Shock maw [Single Action] +32 (reach 20 ft, Magical), Damage 2d12+17 piercing plus 3d6 electricity
- Melee Leg [Single Action] +32 (reach 15 ft, Agile, Magical), Damage 2d10+17 piercing
- Melee Tail lash [Single Action] +32 (reach 30 ft, Magical), Damage 3d10+17 slashing plus