entries
Sorted A-Z
MonstersElemental

Mudwretch

Fire and time away from water cripple this swamp horror faster than blades do, sickening and slowing it until it rehydrates.

commonEarthElementalWater

A lurching mound of animate muck that festers in swamps and stagnant water, the mudwretch drags itself toward the living to smother and pummel them with sodden fists. Drying it out is the surest way to break it.

Susceptible to Desiccation If a mudwretch takes any damage from horrid wilting or a similar effect, takes 10 or more fire damage from a single effect, or spends more than 24 hours outside of a source of sufficient hydration (such as a swamp, river, well, or recent rainfall), it becomes dehydrated. While dehydrated, the mudwretch can't Spew Mud, is sickened 2, and is slowed 1 until it either fully immerses in water, spends 1 minute in the rain, or rehydrates in another way (such as via Gory Hydration).

Level 2

Perception +9 · Senses darkvision · Languages Terran · Skills Athletics +8, Stealth +6

STRDEXCONINTWISCHA
+4+0+3-2+3+0
ACFortRefWill
16+11+4+9

HP 40 · Immunities bleed, critical hits, paralyzed, poison, sleep · Resistances acid 3, physical 3 (except bludgeoning) · Weaknesses fire 5

Speed 20 feet, swim 20 feet

Actions

  • Melee Fist [Single Action] +10 (Agile), Damage 1d8+4 bludgeoning plus

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

License terms