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Mudwretch
AC 16
commonEarthElementalWater
Lvl 2EarthElementalWater
- AC
- 16
- HP
- 40
- Perc
- +9
- Fort
- +11
- Ref
- +4
- Will
- +9
- STR
- +4
- DEX
- +0
- CON
- +3
- INT
- -2
- WIS
- +3
- CHA
- +0
Speed20 ft, swim 20 ft
Actions
- fist +10 1d8+4 bludgeoning plus
- AC
- 16
- HP
- 40
- STR
- +4
- DEX
- +0
- CON
- +3
- INT
- -2
- WIS
- +3
- CHA
- +0
AC 16
Fort +11
Ref +4
Will +9
HP 40
Immunities
bleed, critical hits, paralyzed, poison, sleep
Susceptible to Desiccation If a mudwretch takes any damage from horrid wilting or a similar effect, takes 10 or more fire damage from a single effect, or spends more than 24 hours outside of a source of sufficient hydration (such as a swamp, river, well, or recent rainfall), it becomes dehydrated. While dehydrated, the mudwretch can't Spew Mud, is sickened 2, and is slowed 1 until it either fully immerses in water, spends 1 minute in the rain, or rehydrates in another way (such as via Gory Hydration).
Speed 20 feet, swim 20 feet