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Sorted A-ZMonsters
Muckish Creep
AC 27
commonAberration
Lvl 8Aberration
- AC
- 27
- HP
- 160
- Perc
- +18
- Fort
- +20
- Ref
- +15
- Will
- +12
- STR
- +6
- DEX
- +3
- CON
- +4
- INT
- +0
- WIS
- +0
- CHA
- +1
Speed25 ft
Actions
- fist +18 2d10+10 bludgeoning plus
- mud ball +18 2d6+10 bludgeoning
- AC
- 27
- HP
- 160
- STR
- +6
- DEX
- +3
- CON
- +4
- INT
- +0
- WIS
- +0
- CHA
- +1
AC 27
Fort +20
Ref +15
Will +12
HP 160
Elude Grasp [Reaction] Trigger A creature succeeds at an attempt to Grapple the muckish creep; Effect The muckish creep attempts an Athletics check to Escape.
Speed 25 feet
Melee
[Single Action]
fist +18,
Damage 2d10+10 bludgeoning plus Grab
Ranged
[Single Action]
mud ball +18 (thrown 30 feet),
Damage 2d6+10 bludgeoning plus blinding mud
Blinding Mud When a muckish creep hits a creature with a mud ball Strike, that creature becomes dazzled (or blinded on a critical hit). The creature can use an Interact action to wipe away the mud and remove the dazzled or blinded condition.