Mothman
A winged omen with vast pale eyes locks a stare that seeds dread in onlookers, then unravels their minds with illusion and nightmare magic.
A mothman is a winged harbinger that haunts lonely roads and doomed towns, its vast moth-pale eyes drinking in the fear it sows. Those who glimpse one rarely shake the dread that follows.
In play
Portentous Gaze (aura, emotion, enchantment, fear, mental, occult, visual) 30 feet. When a creature ends its turn in the aura, it must attempt a DC 25 Will save. A creature that fails is frightened 1 (or frightened 2 on a critical failure) The mothman can deactivate or activate this aura with a single action, which has the concentrate trait.
Occult Innate Spells DC 25, attack +17
- Cantrips (4th) Daze, Ghost Sound, Read Aura
- 2nd Illusory Object, Misdirection
- 3rd Illusory Creature, Mind Reading
- 4th Invisibility, Modify Memory, Nightmare, Phantasmal Killer, Suggestion
Level 7
Perception +15 · Senses darkvision · Languages Aklo, Common, Sylvan, Undercommon; (can't speak any language); telepathy 100 feet · Skills Acrobatics +16, Nature +13, Occultism +15, Society +13, Stealth +16
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +5 | +4 | +2 | +4 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 26 | +13 | +18 | +15 |
HP 90
Speed 25 feet, fly 50 feet
Actions
- Melee Claw [Single Action] +16 (Agile, Finesse), Damage 2d8+4 slashing