Moss Sloth
These moss colonies coalesce over a century into the rough facsimile of a large sloth, right down to mimicking the unique structure of the animal's fur that…
- AC
- 18
- HP
- 40
- Perc
- +8
- Fort
- +9
- Ref
- +3
- Will
- +11
- STR
- +3
- DEX
- +0
- CON
- +4
- INT
- -4
- WIS
- +2
- CHA
- +1
- wooden claw +9 1d8+2 bludgeoning
- fruit +6 1d6+2 bludgeoning 15 ft
- AC
- 18
- HP
- 40
- STR
- +3
- DEX
- +0
- CON
- +4
- INT
- -4
- WIS
- +2
- CHA
- +1
These moss colonies coalesce over a century into the rough facsimile of a large sloth, right down to mimicking the unique structure of the animal's fur that attracts additional fungi and pollinating insects. Unless summoned or attacked, they rarely leave the trees upon which they first formed.
AC 18
Fort +9
Ref +3
Will +11
HP 40
, regeneration 5 (deactivated by fire)
Immunities
bleed, paralyzed, poison, sleep
Insect Swarm The first time each day that the moss sloth takes damage from a bludgeoning melee attack, a patch of moss collapses inward, releasing insects that swarm the attacking creature and deal 2d4 piercing damage (DC 15 basic Reflex save).