Morlock Tinkerer
Most morlocks have little talent for crafting, but many have an uncanny knack for tinkering. The sounds of machinery and moving parts tend to attract them.
- AC
- 17
- HP
- 40
- Perc
- +7
- Fort
- +7
- Ref
- +11
- Will
- +9
- STR
- +4
- DEX
- +3
- CON
- +1
- INT
- -2
- WIS
- +3
- CHA
- +1
- club +9 1d6+4 bludgeoning
- jaws +9 1d4+4 piercing
- club +8 1d6+4 bludgeoning
- AC
- 17
- HP
- 40
- STR
- +4
- DEX
- +3
- CON
- +1
- INT
- -2
- WIS
- +3
- CHA
- +1
Most morlocks have little talent for crafting, but many have an uncanny knack for tinkering. The sounds of machinery and moving parts tend to attract them.
AC 17
Fort +7
Ref +11
Will +9
+2 status to all saves vs. disease and poison
HP 40
Speed 30 feet, climb 20 feet
Melee
[Single Action]
club +9,
Damage 1d6+4 bludgeoning
Melee
[Single Action]
jaws +9 (Agile),
Damage 1d4+4 piercing
Ranged
[Single Action]
club +8 (thrown 10 feet),
Damage 1d6+4 bludgeoning
Instinctual Tinker [Two Actions] The morlock tinkers with an adjacent construct or mechanical hazard. They attempt a Crafting check against the construct's or hazard's Fortitude DC. The morlock can't succeed if the target's level is more than double the morlock's.