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Monsters

Morlock Cultist

AC 21

uncommonHumanoidMorlock
Lvl 4HumanoidMorlockUncommon
AC
21
HP
58
Perc
+11
Fort
+9
Ref
+11
Will
+11
STR
+3
DEX
+3
CON
+1
INT
+5
WIS
+3
CHA
+0
Speed30 ft, climb 20 ft
Actions
  • club +11 1d6+5 bludgeoning
  • jaws +11 1d4+5 piercing
  • club +13 1d6+5 bludgeoning 10 ft
AC
21
HP
58
STR
+3
DEX
+3
CON
+1
INT
+5
WIS
+3
CHA
+0

AC 21

Fort +9

Ref +11

Will +11

+2 status to all saves vs. disease and poison

HP 58

Speed 30 feet, climb 20 feet

Melee

[Single Action]

club +11,

Damage 1d6+5 bludgeoning

Melee

[Single Action]

jaws +11 (Agile),

Damage 1d4+5 piercing

Ranged

[Single Action]

club +13 (range increment 10 feet),

Damage 1d6+5 bludgeoning

Occult Innate Spells DC 21, attack +13

  • Cantrips (2nd)

Daze, Ghost Sound, Shield, Telekinetic Projectile

  • 1st

Bane, Grim Tendrils, Ray of Enfeeblement

  • 2nd

Mirror Image, Phantom Pain, Telekinetic Maneuver

Occult Attack [Two Actions] The morlock cultist Strides up to half its speed, ignoring difficult terrain caused by natural cavern features like rubble or stalagmites.