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Morlock Cultist
AC 21
uncommonHumanoidMorlock
Lvl 4HumanoidMorlockUncommon
- AC
- 21
- HP
- 58
- Perc
- +11
- Fort
- +9
- Ref
- +11
- Will
- +11
- STR
- +3
- DEX
- +3
- CON
- +1
- INT
- +5
- WIS
- +3
- CHA
- +0
Speed30 ft, climb 20 ft
Actions
- club +11 1d6+5 bludgeoning
- jaws +11 1d4+5 piercing
- club +13 1d6+5 bludgeoning 10 ft
- AC
- 21
- HP
- 58
- STR
- +3
- DEX
- +3
- CON
- +1
- INT
- +5
- WIS
- +3
- CHA
- +0
AC 21
Fort +9
Ref +11
Will +11
+2 status to all saves vs. disease and poison
HP 58
Speed 30 feet, climb 20 feet
Melee
[Single Action]
club +11,
Damage 1d6+5 bludgeoning
Melee
[Single Action]
jaws +11 (Agile),
Damage 1d4+5 piercing
Ranged
[Single Action]
club +13 (range increment 10 feet),
Damage 1d6+5 bludgeoning
Occult Innate Spells DC 21, attack +13
- Cantrips (2nd)
Daze, Ghost Sound, Shield, Telekinetic Projectile
- 1st
Bane, Grim Tendrils, Ray of Enfeeblement
- 2nd
Mirror Image, Phantom Pain, Telekinetic Maneuver
Occult Attack [Two Actions] The morlock cultist Strides up to half its speed, ignoring difficult terrain caused by natural cavern features like rubble or stalagmites.