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MonstersHumanoid

Morlock

Ceilings and walls are fair game for this cave-dwelling pack, whose knack for tinkering can turn a lair's own constructs against intruders.

commonHumanoid

Pale, hunched cave-dwellers degenerated by generations in lightless depths, morlocks scuttle along walls and ceilings and swarm intruders with crude clubs and snapping jaws. They have a +2 status bonus to all saves vs. disease and poison.

Instinctual Tinker [Two Actions] The morlock tinkers with an adjacent construct or mechanical hazard. They attempt a Crafting check against the construct's or hazard's Fortitude DC.

Level 2

Perception +7 · Senses darkvision · Languages Undercommon · Skills Acrobatics +7, Athletics +8, Crafting +8, Stealth +9

STRDEXCONINTWISCHA
+4+3+1-2+3+1
ACFortRefWill
17+7+11+9

HP 38

Speed 30 feet, climb 20 feet

Actions

  • Melee Club [Single Action] +9, Damage 1d6+4 bludgeoning
  • Melee Jaws [Single Action] +9 (Agile), Damage 1d4+4 piercing
  • Ranged Club [Single Action] +8 (range 10 ft), Damage 1d6+4 bludgeoning