Morlock
Ceilings and walls are fair game for this cave-dwelling pack, whose knack for tinkering can turn a lair's own constructs against intruders.
Pale, hunched cave-dwellers degenerated by generations in lightless depths, morlocks scuttle along walls and ceilings and swarm intruders with crude clubs and snapping jaws. They have a +2 status bonus to all saves vs. disease and poison.
Instinctual Tinker [Two Actions] The morlock tinkers with an adjacent construct or mechanical hazard. They attempt a Crafting check against the construct's or hazard's Fortitude DC.
Level 2
Perception +7 · Senses darkvision · Languages Undercommon · Skills Acrobatics +7, Athletics +8, Crafting +8, Stealth +9
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +3 | +1 | -2 | +3 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 17 | +7 | +11 | +9 |
HP 38
Speed 30 feet, climb 20 feet
Actions
- Melee Club [Single Action] +9, Damage 1d6+4 bludgeoning
- Melee Jaws [Single Action] +9 (Agile), Damage 1d4+4 piercing
- Ranged Club [Single Action] +8 (range 10 ft), Damage 1d6+4 bludgeoning
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