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Sorted A-ZMonsters
Morlock
AC 17
commonHumanoid
Lvl 2Humanoid
- AC
- 17
- HP
- 38
- Perc
- +7
- Fort
- +7
- Ref
- +11
- Will
- +9
- STR
- +4
- DEX
- +3
- CON
- +1
- INT
- -2
- WIS
- +3
- CHA
- +1
Speed30 ft, climb 20 ft
Actions
- club +9 1d6+4 bludgeoning
- jaws +9 1d4+4 piercing
- club +8 1d6+4 bludgeoning 10 ft
- AC
- 17
- HP
- 38
- STR
- +4
- DEX
- +3
- CON
- +1
- INT
- -2
- WIS
- +3
- CHA
- +1
AC 17
Fort +7
Ref +11
Will +9
+2 status to all saves vs. disease and poison
HP 38
Speed 30 feet, climb 20 feet
Melee
[Single Action]
club +9,
Damage 1d6+4 bludgeoning
Melee
[Single Action]
jaws +9 (Agile),
Damage 1d4+4 piercing
Ranged
[Single Action]
club +8 (range increment 10 feet),
Damage 1d6+4 bludgeoning
Instinctual Tinker [Two Actions] The morlock tinkers with an adjacent construct or mechanical hazard. They attempt a Crafting check against the construct's or hazard's Fortitude DC.