Morgaran
A demon driven by a mind-controlling crystal fused to his brow, a prisoner in his own body waiting for someone to break the implant's hold.
A wolf-headed crystal pulses in Morgaran's brow, its shadowy light driving him on against a will that may no longer be his own. Free the prisoner inside, and the beast becomes something else entirely.
In play
Crystal Implant (divine, enchantment, mental) The wolf-head shaped crystal implanted in Mogaran's brow pulses with shadowy energy at the start of each of his turns. Any PC who's legendary in Arcana, Occultism, or Religion and sees this can attempt a DC 36 check using one of those skills; on a success, they realize the crystal is manipulating Mogaran's actions in some way. If the crystal is destroyed or deactivated, Mogaran regains control of his actions (with repercussions as detailed on page 68).
Level 17
Perception +30 · Senses darkvision, _true seeing_ · Languages Abyssal, Celestial, Draconic; telepathy 100 feet · Skills Athletics +33, Deception +30, Intimidation +30, Religion +28, Stealth +28
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +3 | +5 | +3 | +5 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 38 | +30 | +26 | +30 |
HP 325 · Weaknesses cold iron 15, good 15
Speed 40 feet, fly 40 feet
Actions
- Melee Jaws [Single Action] +33 (reach 15 ft, Magical), Damage 3d6+14 piercing plus 1d6 evil, 2d8 persistent bleed,
- Melee Claw [Single Action] +33 (reach 15 ft, Agile, Magical), Damage 3d10+14 slashing plus 1d6 evil
- Melee Tail [Single Action] +33 (reach 20 ft, Backswing, Magical), Damage 3d12+14 bludgeoning plus 1d6 evil