Mnoghoth
A many-eyed horror wraps a battlefield in confusion, then decides exactly who its maddened victims lash out at instead of chance.
A many-eyed horror that warps the will of all who draw near, the mnoghoth turns a battlefield against itself, bending the maddened to its purpose.
In play
Mindfog Aura (aura, enchantment, mental) 20 feet. A creature that starts its turn in the aura must succeed at a DC 25 Will save or become confused for 1 round; on a success, that creature is temporarily immune for 1 minute. Mnoghoth can suppress or activate this aura as a single action with the concentrate trait.
Command Confusion [Reaction] Trigger A creature fails its save against Mnoghoth's mindfog aura; Effect Mnoghoth determines who the confused creature attacks for that round, instead of the target being randomly determined by the GM.
Level 9
Perception +18 · Senses darkvision, tremorsense 30 feet · Languages Aklo, Undercommon; telepathy 30 feet · Skills Acrobatics +18, Crafting +17, Deception +20, Intimidation +18, Occultism +19, Stealth +20
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +6 | +4 | +4 | +3 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 28 | +17 | +20 | +14 |
HP 130 · Immunities mental, poison · Resistances bludgeoning 10
Speed 25 feet
Actions
- Melee Bite [Single Action] +19 (Agile, Finesse), Damage 2d8+11 piercing
- Melee Longsword [Single Action] +20 (reach 10 ft, Magical, versatile P), Damage 2d8+11 slashing plus 1d6 acid