Mix Coatl
A feathered serpent of divine wisdom guides fledgling societies, teaching farming, medicine, and the first secrets of magic.
Mix coatls (pronounced "meesh") are guides to fledgling societies, providing fundamental information such as farming techniques, medicinal expertise, or more esoteric knowledge like the arcane arts.
In play
Primal Innate Spells DC 26, attack +18
- Cantrips (4th) Guidance, Light, Ignition, Stabilize
- 1st Create Water, Mending
- 2nd Invisibility (self only), Speak with Animals
- 3rd Heal, Mind Reading (at will)
- 4th Fireball, Speak with Plants
- 6th Rewrite Memory (at will)
- 7th Interplanar Teleport (self only)
Level 8
Perception +19 · Senses darkvision · Languages Common, Draconic, Empyrean; telepathy 100 feet · Skills Acrobatics +15, Arcana +18, Athletics +18, Diplomacy +20, Nature +21, Occultism +18, Society +16, Stealth +17, Survival +15
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +3 | +4 | +4 | +5 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 27 | +14 | +15 | +19 |
HP 135
Speed 15 feet, fly 50 feet
Actions
- Melee Jaws [Single Action] +20 (Magical), Damage 2d10+9 piercing
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