Mix Coatl
Mix coatls (pronounced “meesh”) are guides to fledgling societies, providing fundamental information such as farming techniques, medicinal expertise, or more…
- AC
- 27
- HP
- 135
- Perc
- +19
- Fort
- +14
- Ref
- +15
- Will
- +19
- STR
- +6
- DEX
- +3
- CON
- +4
- INT
- +4
- WIS
- +5
- CHA
- +4
- jaws +20 2d10+9 piercing
- AC
- 27
- HP
- 135
- STR
- +6
- DEX
- +3
- CON
- +4
- INT
- +4
- WIS
- +5
- CHA
- +4
Mix coatls (pronounced “meesh”) are guides to fledgling societies, providing fundamental information such as farming techniques, medicinal expertise, or more esoteric knowledge like the arcane arts.
AC 27
Fort +14
Ref +15
Will +19
HP 135
Speed 15 feet, fly 50 feet
Melee
[Single Action]
jaws +20 (Magical),
Damage 2d10+9 piercing plus mix coatl venom and Grab
Primal Innate Spells DC 26, attack +18
- Cantrips (4th)
Guidance, Light, Ignition, Stabilize
- 1st
Create Water, Mending
- 2nd
Invisibility (self only), Speak with Animals
- 3rd
Heal, Mind Reading (at will)
- 4th
Fireball, Speak with Plants
- 6th
Rewrite Memory (at will)
- 7th
Interplanar Teleport (self only)