Mirage Archdragon
A desert trickster dragon bends light until allies lose sight of one another, then flashes its scales to vanish from an attack.
A trickster of the deep desert, the mirage archdragon bends light around itself until friend and foe alike lose sight of each other — and of the dragon that is always somewhere else than it seems.
It gains a +2 status bonus to all saves vs. arcane.
In play
Aura of Isolation (aura, arcane, illusion, visual) 60 feet. The mirage dragon warps the light around them, confounding their foes' vision. A creature who enters or begins its turn in the aura must succeed at a DC 42 Will save or treat all its allies as undetected by sight for 1 round (though it can use its other senses to ascertain their whereabouts).
Scintillating Defense [Reaction] (visual) Trigger The dragon is targeted with an attack; Effect The dragon flashes their iridescent scales at the triggering creature to throw off the attack. The dragon gains concealment against the triggering attack.
Level 22
Perception +39 · Senses darkvision, illusion sense, scent (imprecise) 60 feet · Languages Common, Draconic, Fey, Shadowtongue · Skills Acrobatics +40, Arcana +38, Athletics +40, Crafting +38, Deception +44, Diplomacy +42, Illusion Lore +40, Performance +42, Stealth +42, Thievery +40
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +9 | +9 | +7 | +7 | +8 | +10 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 47 | +34 | +35 | +39 |
HP 450 · Immunities fascinated, paralyzed, sleep
Speed 70 feet, climb 50 feet, fly 210 feet
Actions
- Melee Jaws [Single Action] +39 (reach 15 ft, Magical), Damage 4d10+17 piercing
- Melee Claws [Single Action] +39 (reach 10 ft, Agile, magical), Damage 4d6+17 slashing
- Melee Tail [Single Action] +37 (reach 20 ft, Magical), Damage 4d8+17 bludgeoning