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Monsters

Mindmoppet

AC 21

uncommonOoze
Lvl 5OozeUncommon
AC
21
HP
75
Perc
+12
Fort
+9
Ref
+12
Will
+15
STR
+2
DEX
+4
CON
+2
INT
+5
WIS
+3
CHA
+2
Speedfly 40 ft
Actions
  • telekinetic slam +15 2d12 force plus 20 ft
AC
21
HP
75
STR
+2
DEX
+4
CON
+2
INT
+5
WIS
+3
CHA
+2

AC 21

Fort +9

Ref +12

Will +15

+1 status to all saves vs. magic

HP 75

Immunities

acid, critical hits, piercing, precision, unconscious, visual

Prognosticate When the mindmoppet uses a reaction, it can Step before or after taking the reaction.

Synapse Glow (aura, light) 5 feet. The firing of the mindmoppet's synapses create dim light. The range increases to 10 feet if its shell is destroyed.

Shell The mindmoppet believes its shell is an important part of itself. Breaking the mindmoppet's shell (AC 25, Hardness 1, HP 6, BT 3) causes it to become fascinated with its shell.