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Sorted A-ZMonsters
Mindmoppet
AC 21
uncommonOoze
Lvl 5OozeUncommon
- AC
- 21
- HP
- 75
- Perc
- +12
- Fort
- +9
- Ref
- +12
- Will
- +15
- STR
- +2
- DEX
- +4
- CON
- +2
- INT
- +5
- WIS
- +3
- CHA
- +2
Speedfly 40 ft
Actions
- telekinetic slam +15 2d12 force plus 20 ft
- AC
- 21
- HP
- 75
- STR
- +2
- DEX
- +4
- CON
- +2
- INT
- +5
- WIS
- +3
- CHA
- +2
AC 21
Fort +9
Ref +12
Will +15
+1 status to all saves vs. magic
HP 75
Immunities
acid, critical hits, piercing, precision, unconscious, visual
Prognosticate When the mindmoppet uses a reaction, it can Step before or after taking the reaction.
Synapse Glow (aura, light) 5 feet. The firing of the mindmoppet's synapses create dim light. The range increases to 10 feet if its shell is destroyed.
Shell The mindmoppet believes its shell is an important part of itself. Breaking the mindmoppet's shell (AC 25, Hardness 1, HP 6, BT 3) causes it to become fascinated with its shell.