Mindmoppet
A small psychic ooze lashes out with telekinetic force while anxiously guarding a fragile shell it believes is part of itself.
A mindmoppet is a small psychic oddity that glows faintly with the firing of its own synapses, lashing out with telekinetic force and clinging anxiously to the shell it believes is part of itself.
It gains a +1 status bonus to all saves vs. magic.
Prognosticate When the mindmoppet uses a reaction, it can Step before or after taking the reaction.
Synapse Glow (aura, light) 5 feet. The firing of the mindmoppet's synapses create dim light. The range increases to 10 feet if its shell is destroyed.
Shell The mindmoppet believes its shell is an important part of itself. Breaking the mindmoppet's shell (AC 25, Hardness 1, HP 6, BT 3) causes it to become fascinated with its shell.
Level 5
Perception +12 · Senses mindsense (precise) 120 feet, no vision · Languages Common; one other language; telepathy 100 feet · Skills Acrobatics +13, Athletics +14, Crafting +14, Deception +11, Intimidation +11, Medicine +10, Occultism +14, Society +14, Stealth +13, Thievery +13
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +4 | +2 | +5 | +3 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +9 | +12 | +15 |
HP 75 · Immunities acid, critical hits, piercing, precision, unconscious, visual · Resistances slashing 5 · Weaknesses electricity 5
Speed fly 40 feet
Actions
- Ranged Telekinetic slam [Single Action] +15 (range 20 ft, Force, occult), Damage 2d12 force plus