entries
Sorted A-Z
MonstersFey

Minchgorm

A monstrous eel of flooded caverns that drags swimmers into its gullet and turns the water itself into a weapon against them.

rareAquaticFeyWater

A monstrous eel-thing of flooded caverns, the minchgorm drags swimmers into its gullet and turns the very water against them.

Its jaws seize prey on a hit — see Improved Grab.

In play

  • Primal Innate Spells DC 40 — 5th Control Water (×3); 9th Hydraulic Torrent; Constant (5th) Tongues.
  • Fast Swallow [Reaction] Trigger The minchgorm Grabs a creature in its jaws; Effect The minchgorm uses Swallow Whole.
  • Riptide [Two Actions] (Conjuration, Primal, Water) Tentacles of water rise up and attempt to Grapple all enemies within 15 feet of the minchgorm. The minchgorm attempts an Athletics check against the Fortitude DC of each creature in the area.

Level 18

Perception +30 · Senses darkvision, wavesense (imprecise) 100 feet · Languages Aklo, Aquan, Common; tongues (can speak only through simulacra) · Skills Athletics +34, Intimidation +34, Performance +36

STRDEXCONINTWISCHA
+8+0+6+5+2+8
ACFortRefWill
42+30+27+33

HP 440 · Resistances fire 15 · Weaknesses cold iron 15

Speed 5 feet, swim 20 feet

Actions

  • Melee Jaws [Single Action] +37 (reach 10 ft, Magical), Damage 3d10+16 piercing plus

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

License terms