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Minchgorm
A monstrous eel of flooded caverns that drags swimmers into its gullet and turns the water itself into a weapon against them.
rareAquaticFeyWater
A monstrous eel-thing of flooded caverns, the minchgorm drags swimmers into its gullet and turns the very water against them.
Its jaws seize prey on a hit — see Improved Grab.
In play
- Primal Innate Spells DC 40 — 5th Control Water (×3); 9th Hydraulic Torrent; Constant (5th) Tongues.
- Fast Swallow [Reaction] Trigger The minchgorm Grabs a creature in its jaws; Effect The minchgorm uses Swallow Whole.
- Riptide [Two Actions] (Conjuration, Primal, Water) Tentacles of water rise up and attempt to Grapple all enemies within 15 feet of the minchgorm. The minchgorm attempts an Athletics check against the Fortitude DC of each creature in the area.
Level 18
Perception +30 · Senses darkvision, wavesense (imprecise) 100 feet · Languages Aklo, Aquan, Common; tongues (can speak only through simulacra) · Skills Athletics +34, Intimidation +34, Performance +36
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +0 | +6 | +5 | +2 | +8 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 42 | +30 | +27 | +33 |
HP 440 · Resistances fire 15 · Weaknesses cold iron 15
Speed 5 feet, swim 20 feet
Actions
- Melee Jaws [Single Action] +37 (reach 10 ft, Magical), Damage 3d10+16 piercing plus