Minargul
Whistlewing the bat familiar keeps her mobile between allies, freeing her hands to loose curses and divine hexes from a safer distance.
Minargul is a goblin witch bound to a fervor patron, scuttling between allies while loosing divine curses and hexes through her bat familiar, Whistlewing.
In play
- Goblin Scuttle [Reaction] Trigger A goblin ally ends a move action adjacent to the warrior; Effect Minargul Steps.
Divine Prepared Spells DC 24, attack +14
- Cantrips (3rd) Daze, Divine Lance, Read Aura, Shield, Stabilize
- 1st Command, Ray of Enfeeblement, Sanctuary
- 2nd Augury, Harm, Sound Burst
- 3rd Blindness, Fear, Heal
Hexes 2 Focus Points, DC 24
- Cantrips (3rd) Stoke the Heart
- 3rd Needle of Vengeance
Patron fervor; Familiar Whistlewing (bat)
Level 6
Perception +11 · Senses darkvision · Languages Abyssal, Aklo, Goblin, Varisian · Skills Deception +10, Intimidation +12, Medicine +11, Occultism +12, Religion +13, Society +12, Stealth +10, Survival +11
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +2 | +1 | +4 | +3 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 22 | +11 | +10 | +13 |
HP 92
Speed 25 feet
Actions
- Melee Sickle [Single Action] +13 (Agile, Finesse, Magical, Trip), Damage 1d4+2 slashing
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