Mimic
A patient shapeshifter poses as an ordinary door or chest, then springs its jaws the instant curious hands make contact.
Thought to be the result of a failed experiment meant to animate furniture or possibly a sinister alghollthu creation, mimics are clever monsters that can take the form of common manufactured objects. While rumored to prefer to be doors, any object that another creature will eventually interact with is an acceptable form to take.
In play
Object Lesson [Reaction] Trigger A creature touches or physically interacts with the mimic while the mimic is transformed using Mimic Object; Effect The mimic makes a jaws Strike against the triggering creature. If initiative hasn't yet been rolled, the mimic then rolls initiative. Object Lesson can't be used again until the mimic escapes and takes on a new disguise.
Level 4
Perception +9 · Senses darkvision · Languages Common · Skills Athletics +12, Deception +8, Dwelling Lore +10
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +1 | +3 | +0 | +1 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 20 | +11 | +9 | +9 |
HP 75
Speed 10 feet
Actions
- Melee Jaws [Single Action] +14, Damage 2d8+4 piercing plus
- Melee Pseudopod [Single Action] +14 (reach 10 ft, Agile), Damage 1d8+4 bludgeoning
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