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Monsters

Mimic

Thought to be the result of a failed experiment meant to animate furniture or possibly a sinister alghollthu creation, mimics are clever monsters that can take…

commonAberration
Lvl 4Aberration
AC
20
HP
75
Perc
+9
Fort
+11
Ref
+9
Will
+9
STR
+4
DEX
+1
CON
+3
INT
+0
WIS
+1
CHA
+0
Speed10 ft
Actions
  • jaws +14 2d8+4 piercing plus
  • pseudopod +14 1d8+4 bludgeoning reach 10 ft
AC
20
HP
75
STR
+4
DEX
+1
CON
+3
INT
+0
WIS
+1
CHA
+0

Thought to be the result of a failed experiment meant to animate furniture or possibly a sinister alghollthu creation, mimics are clever monsters that can take the form of common manufactured objects. While rumored to prefer to be doors, any object that another creature will eventually interact with is an acceptable form to take.

AC 20

Fort +11

Ref +9

Will +9

HP 75

Object Lesson [Reaction] Trigger A creature touches or physically interacts with the mimic while the mimic is transformed using Mimic Object; Effect The mimic makes a jaws Strike against the triggering creature. If initiative hasn't yet been rolled, the mimic then rolls initiative. Object Lesson can't be used again until the mimic escapes and takes on a new disguise.

Speed 10 feet