Merfolk Wavecaller
A merfolk spellcaster turns the sea itself against invaders, wielding primal magic that can choke the breath from air-breathers.
Merfolk wavecallers use their primal magic to defend their people. Their ability to asphyxiate airbreathers makes them crucial when surface dwellers invade.
In play
Primal Prepared Spells DC 18, attack +10
- Cantrips (1st) Detect Magic, Electric Arc, Frostbite, Light, Stabilize
- 1st Charm, Heal, Hydraulic Push
Level 2
Perception +8 · Senses low-light vision · Languages Common, Thalassic · Skills Athletics +7, Deception +6, Nature +8, Religion +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +2 | +0 | +1 | +4 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 17 | +6 | +6 | +10 |
HP 30
Speed 5 feet, swim 30 feet
Actions
- Melee Dagger [Single Action] +9 (Agile, versatile S), Damage 1d4+3 piercing
- Ranged Dagger [Single Action] +9 (Agile, thrown 10 feet, versatile S), Damage 1d4+3 piercing
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