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Monsters

Merfolk Wavecaller

Merfolk wavecallers use their primal magic to defend their people. Their ability to asphyxiate airbreathers makes them crucial when surface dwellers invade.

commonAmphibiousHumanoidMerfolk
Lvl 2AmphibiousHumanoidMerfolk
AC
17
HP
30
Perc
+8
Fort
+6
Ref
+6
Will
+10
STR
+3
DEX
+2
CON
+0
INT
+1
WIS
+4
CHA
+2
Speed5 ft, swim 30 ft
Actions
  • dagger +9 1d4+3 piercing
  • dagger +9 1d4+3 piercing
AC
17
HP
30
STR
+3
DEX
+2
CON
+0
INT
+1
WIS
+4
CHA
+2

Merfolk wavecallers use their primal magic to defend their people. Their ability to asphyxiate airbreathers makes them crucial when surface dwellers invade.

AC 17

Fort +6

Ref +6

Will +10

HP 30

Speed 5 feet, swim 30 feet

Melee

[Single Action]

dagger +9 (Agile, versatile S),

Damage 1d4+3 piercing

Ranged

[Single Action]

dagger +9 (Agile, thrown 10 feet, versatile S),

Damage 1d4+3 piercing

Primal Prepared Spells DC 18, attack +10

  • Cantrips (1st)

Detect Magic, Electric Arc, Frostbite, Light, Stabilize

  • 1st

Charm, Heal, Hydraulic Push