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Merfolk Wavecaller
A merfolk spellcaster turns the sea itself against invaders, wielding primal magic that can choke the breath from air-breathers.
commonAmphibiousHumanoidMerfolk
Merfolk wavecallers use their primal magic to defend their people. Their ability to asphyxiate airbreathers makes them crucial when surface dwellers invade.
In play
Primal Prepared Spells DC 18, attack +10
- Cantrips (1st) Detect Magic, Electric Arc, Frostbite, Light, Stabilize
- 1st Charm, Heal, Hydraulic Push
Level 2
Perception +8 · Senses low-light vision · Languages Common, Thalassic · Skills Athletics +7, Deception +6, Nature +8, Religion +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +2 | +0 | +1 | +4 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 17 | +6 | +6 | +10 |
HP 30
Speed 5 feet, swim 30 feet
Actions
- Melee Dagger [Single Action] +9 (Agile, versatile S), Damage 1d4+3 piercing
- Ranged Dagger [Single Action] +9 (Agile, thrown 10 feet, versatile S), Damage 1d4+3 piercing