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Merfolk Wavecaller
Merfolk wavecallers use their primal magic to defend their people. Their ability to asphyxiate airbreathers makes them crucial when surface dwellers invade.
commonAmphibiousHumanoidMerfolk
Lvl 2AmphibiousHumanoidMerfolk
- AC
- 17
- HP
- 30
- Perc
- +8
- Fort
- +6
- Ref
- +6
- Will
- +10
- STR
- +3
- DEX
- +2
- CON
- +0
- INT
- +1
- WIS
- +4
- CHA
- +2
Speed5 ft, swim 30 ft
Actions
- dagger +9 1d4+3 piercing
- dagger +9 1d4+3 piercing
- AC
- 17
- HP
- 30
- STR
- +3
- DEX
- +2
- CON
- +0
- INT
- +1
- WIS
- +4
- CHA
- +2
Merfolk wavecallers use their primal magic to defend their people. Their ability to asphyxiate airbreathers makes them crucial when surface dwellers invade.
AC 17
Fort +6
Ref +6
Will +10
HP 30
Speed 5 feet, swim 30 feet
Melee
[Single Action]
dagger +9 (Agile, versatile S),
Damage 1d4+3 piercing
Ranged
[Single Action]
dagger +9 (Agile, thrown 10 feet, versatile S),
Damage 1d4+3 piercing
Primal Prepared Spells DC 18, attack +10
- Cantrips (1st)
Detect Magic, Electric Arc, Frostbite, Light, Stabilize
- 1st
Charm, Heal, Hydraulic Push