Mercurial
Some of the most populous denizens of the Plane of Metal, mercurials are weird creatures of liquid metal known for changing their features, chemical…
- AC
- 17
- HP
- 30
- Perc
- +6
- Fort
- +7
- Ref
- +11
- Will
- +8
- STR
- +3
- DEX
- +4
- CON
- +3
- INT
- +2
- WIS
- +2
- CHA
- +4
- fist +9 1d10+3 bludgeoning
- shuriken +10 1d6+3 piercing 20 ft
- AC
- 17
- HP
- 30
- STR
- +3
- DEX
- +4
- CON
- +3
- INT
- +2
- WIS
- +2
- CHA
- +4
Some of the most populous denizens of the Plane of Metal, mercurials are weird creatures of liquid metal known for changing their features, chemical compositions, and temperaments with equal frequency. Excitable, curious, and friendly, mercurials are quick to offer assistance to extraplanar beings, but their volatile personalities can make them unreliable allies.
AC 17
Fort +7
Ref +11
Will +8
HP 30
Immunities
bleed, paralyzed, poison, sleep
Speed 25 feet
Melee
[Single Action]
fist +9 (Agile, Finesse),
Damage 1d10+3 bludgeoning
Ranged
[Single Action]
shuriken +10 (Agile, range increment 20 feet, Thrown),
Damage 1d6+3 piercing