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Meokdan
AC 17
commonFiendNindoru
Lvl 2FiendNindoru
- AC
- 17
- HP
- 32
- Perc
- +9
- Fort
- +5
- Ref
- +9
- Will
- +9
- STR
- +4
- DEX
- +3
- CON
- +1
- INT
- +0
- WIS
- +3
- CHA
- +3
Speed25 ft
Actions
- bone club +10 1d6+6 bludgeoning
- shattered bone club +10 1d4+6 slashing
- bite +10 1d4+6 piercing
- AC
- 17
- HP
- 32
- STR
- +4
- DEX
- +3
- CON
- +1
- INT
- +0
- WIS
- +3
- CHA
- +3
AC 17
Fort +5
Ref +9
Will +9
HP 32
Immunities
death effects, fatigued (from the effects of starvation or thirst), sickened
Soul Shred Creatures killed by a meokdan are difficult to bring back to life or animate as undead. The meokdan automatically attempts to counteract any attempt to resurrect or animate any creature that it has killed (counteract modifier +7, counteract level 2). If the meokdan who slew the creature is itself slain, the creature can be brought back from death or become undead normally.
Speed 25 feet
Melee
[Single Action]
bone club +10,
Damage 1d6+6 bludgeoning
Melee
[Single Action]
shattered bone club +10,
Damage 1d4+6 slashing plus 1 bleed