Meokdan
A vengeful spirit wielding its victims' bones denies them resurrection, unless someone can slay the meokdan first.
A vengeful spirit that wields the very bones of its victims, the meokdan denies its prey even the mercy of resurrection. To die at its hands is to stay dead.
In play
Soul Shred Creatures killed by a meokdan are difficult to bring back to life or animate as undead. The meokdan automatically attempts to counteract any attempt to resurrect or animate any creature that it has killed (counteract modifier +7, counteract level 2). If the meokdan who slew the creature is itself slain, the creature can be brought back from death or become undead normally.
Level 2
Perception +9 · Senses darkvision · Languages Aklo, Common, Necril · Skills Athletics +8, Deception +7, Intimidation +7, Occultism +6
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +3 | +1 | +0 | +3 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 17 | +5 | +9 | +9 |
HP 32 · Immunities death effects, fatigued (from the effects of starvation or thirst), sickened · Resistances negative 5 · Weaknesses silver 5
Speed 25 feet
Actions
- Melee Bone club [Single Action] +10, Damage 1d6+6 bludgeoning
- Melee Shattered bone club [Single Action] +10, Damage 1d4+6 slashing
- Melee Bite [Single Action] +10 (Agile), Damage 1d4+6 piercing
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