Melfesh Monster
A shambling mass of fused fungus and charred wood breathes clouds of terror-spores that feed on dread and regrow whatever burns away.
A shambling horror of fused fungus and charred wood, the Melfesh monster exhales clouds of terror-spores that worm into the lungs and feed on dread, growing back whatever the panicked manage to burn away.
In play
Terrorspores (aura, emotion, fear, inhaled, mental, poison) 60 feet. A creature that enters the emanation must attempt a DC 21 Will save. Regardless of outcome, the creature is temporarily immune to terrorspores for 1 minute.
- Critical Success The creature is unaffected.
- Success The creature is frightened 1 and inhales spores that remain in its body for 1 minute.
- Failure As success, but frightened 2 and the spores remain for 1 hour.
- Critical Failure As success, but frightened 3, the spores remain for 1 hour, and the creature's frightened condition can't be reduced below 1 as long as spores remain in its body.
Reactive Growth [Reaction]
Level 6
Perception +14 · Senses sporesight 100 feet · Languages Aklo, Sylvan; telepathy 100 feet · Skills Acrobatics +11, Athletics +13, Nature +13, Survival +13
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +3 | +4 | +1 | +2 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 23 | +16 | +14 | +12 |
HP 78 · Resistances fire 5, poison 5
Speed 25 feet, fly 30 feet
Actions
- Melee Limb [Single Action] +16 (versatile P or S), Damage 2d12+4 bludgeoning
- Melee Fungal limb [Single Action] +16 (Agile), Damage 2d8+4 bludgeoning
- Ranged Firelance [Single Action] +15 (range 30 ft, Magical, Fire), Damage 2d8+2 fire