Meladaemon
A daemon of starvation and thirst blights fields and taints water supplies, its hunger so intense it gnaws at anyone nearby.
Meladaemons personify death by starvation and thirst, and they revel in spreading the same despair that brought about their mortal demise. When they aren't blighting fields, massacring livestock, or tainting water supplies, they experiment on prisoners to study how long creatures can go without sustenance and the deleterious effects that result from such deprivation.
In play
It gains a +1 status bonus to all saves vs. magic.
Consumptive Aura (aura, divine) 20 feet. A meladaemon emanates an aura of intense hunger. Each round a creature begins its turn in the aura, it must attempt a DC 27 Fortitude save.
Level 11
Perception +21 · Senses darkvision, lifesense (imprecise) 30 feet · Languages Common, Daemonic; telepathy 100 feet · Skills Acrobatics +20, Athletics +21, Deception +23, Intimidation +23, Religion +20, Stealth +23, Survival +19
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +5 | +6 | +3 | +4 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 31 | +23 | +20 | +19 |
HP 225 · Immunities death effects · Weaknesses holy 10
Speed 25 feet, fly 50 feet
Actions
- Melee Jaws [Single Action] +24 (reach 10 ft, Magical, unholy), Damage 2d12+16
- Melee Claw [Single Action] +24 (reach 10 ft, Agile, magical, unholy), Damage 2d8+16 slashing plus
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