Mechanical Carny
A carnival strongman automaton springs into the air and wobbles back with double headbutts against anyone who lands a hit.
Bounce Back [Reaction] Requirement The mechanical carny takes damage from a melee attack; Effect The mechanical carny wobbles violently to and fro, making two headbutt Strikes: the first against the creature (if any) on the opposite side of itself from the creature that triggered this reaction and the second against the creature that triggered this reaction.
Spring-Loaded Jump [Single Action] (move) The mechanical carny leaps up to 25 feet into the air and lands within 25 feet (or a distance equal to the height of the carny’s jump, if fewer) of where it started, taking no falling damage.
Level 2
Perception +6 · Senses low-light vision · Languages Common; (can speak pre-recorded phrases only) · Skills Acrobatics +7, Athletics +9, Performance +6
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +1 | +0 | -5 | +0 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 17 | +8 | +11 | +4 |
HP 33 · Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Speed 25 feet
Actions
- Melee Spring-loaded fist [Single Action] +11 (reach 10 ft, Nonlethal), Damage 2d4+4 bludgeoning
- Melee Headbutt [Single Action] +11, Damage 2d4+4 bludgeoning
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