Masque Mannequin
A porcelain-smooth construct's animating soul is bound entirely to an ornate mask fused to its face, and breaking that mask can unravel it.
Soul Mask The spark of the soul used to create a masque mannequin is infused into its mask. A creature can break a masque mannequin's soul mask with a DC 40 Athletics check or steal it with a DC 40 Thievery check. If its mask is broken or removed, a masque mannequin must attempt a DC 40 Fortitude save. Critical Success The masque mannequin's animating spark shifts to infuse its body; it is unaffected and no longer has a soul mask. Success The masque mannequin takes 2d6 persistent mental damage.
Level 15
Perception +26 · Senses darkvision · Languages one spoken in life (typically Common; can't speak any language) · Skills Acrobatics +29, Athletics +29, Stealth +29
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +6 | +5 | -2 | +3 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 38 | +26 | +29 | +24 |
HP 210 · Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, unconscious, vitality, void
Speed 30 feet, climb 30 feet
Actions
- Melee Fist [Single Action] +29 (Agile), Damage 3d8+16 bludgeoning plus