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MonstersFey

Marrmora

A fire-wreathed fey crosses planar boundaries drawn by devastating wildfires, its dancing flame fascinating onlookers into stillness.

commonFeyFire

On the First World, marrmoras dwell in ruined wildlands perpetually scourged by fire and rarely, if ever, travel elsewhere. When a wildfire devastates a wilderness region on the Universe and results in the death of other fey, marrmoras can be drawn across the planar boundary to revel in the resulting destruction.

In play

Fascination of Flame (aura, emotion, mental, primal) 30 feet. A creature that enters or begins its turn in this aura's emanation must attempt a DC 33 Will save. Regardless of the result of the saving throw, the creature is temporarily immune for 1 minute. Critical Success The creature is unaffected.

Level 15

Perception +27 · Senses low-light vision · Languages Common, Elven, Fey · Skills Acrobatics +25, Athletics +25, Deception +30, Intimidation +30, Nature +30, Stealth +27, Survival +27

STRDEXCONINTWISCHA
+6+4+8+4+6+8
ACFortRefWill
37+29+25+27

HP 280 · Immunities fire · Resistances physical 10 (except slashing) · Weaknesses cold iron 15

Speed 30 feet, fly 30 feet

Actions

  • Melee Claw [Single Action] +29, Damage 3d6+14 slashing plus 3d6 fire plus 1d6 persistent fire
  • Ranged Flame jet [Single Action] +29 (range 40 ft, Fire), Damage 6d6 fire plus 2d6 persistent fire