Marrmora
On the First World, marrmoras dwell in ruined wildlands perpetually scourged by fire and rarely, if ever, travel elsewhere.
- AC
- 37
- HP
- 280
- Perc
- +27
- Fort
- +29
- Ref
- +25
- Will
- +27
- STR
- +6
- DEX
- +4
- CON
- +8
- INT
- +4
- WIS
- +6
- CHA
- +8
- claw +29 3d6+14 slashing
- flame jet +29 6d6 fire 40 ft
- AC
- 37
- HP
- 280
- STR
- +6
- DEX
- +4
- CON
- +8
- INT
- +4
- WIS
- +6
- CHA
- +8
On the First World, marrmoras dwell in ruined wildlands perpetually scourged by fire and rarely, if ever, travel elsewhere. When a wildfire devastates a wilderness region on the Universe and results in the death of other fey, marrmoras can be drawn across the planar boundary to revel in the resulting destruction.
AC 37
Fort +29
Ref +25
Will +27
HP 280
Immunities
fire
Fascination of Flame (aura, emotion, mental, primal) 30 feet. A creature that enters or begins its turn in this aura's emanation must attempt a DC 33 Will save. Regardless of the result of the saving throw, the creature is temporarily immune for 1 minute. Critical Success The creature is unaffected.